Do not hoist jsx referencing a mutable binding (#10529)
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@ -0,0 +1,10 @@
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let foo = 'hello';
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const mutate = () => {
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foo = 'goodbye';
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}
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export const Component = () => {
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if (Math.random() > 0.5) mutate();
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return <span>{foo}</span>;
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};
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@ -0,0 +1,10 @@
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let foo = 'hello';
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const mutate = () => {
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foo = 'goodbye';
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};
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export const Component = () => {
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if (Math.random() > 0.5) mutate();
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return <span>{foo}</span>;
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};
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@ -0,0 +1,6 @@
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let foo = 'hello';
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export const Component = () => {
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foo = 'goodbye';
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return <span>{foo}</span>;
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};
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@ -0,0 +1,5 @@
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let foo = 'hello';
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export const Component = () => {
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foo = 'goodbye';
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return <span>{foo}</span>;
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};
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@ -32,6 +32,15 @@ const referenceVisitor = {
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const binding = path.scope.getBinding(path.node.name);
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if (!binding) return;
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// we can handle reassignments only if they happen in the same scope as the declaration
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for (const violation of binding.constantViolations) {
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if (violation.scope !== binding.path.scope) {
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state.mutableBinding = true;
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path.stop();
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return;
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}
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}
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// this binding isn't accessible from the parent scope so we can safely ignore it
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// eg. it's in a closure etc
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if (binding !== state.scope.getBinding(path.node.name)) return;
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@ -46,6 +55,9 @@ export default class PathHoister {
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this.breakOnScopePaths = [];
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// Storage for bindings that may affect what path we can hoist to.
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this.bindings = {};
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// "true" if the current path contains a reference to a binding whose
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// value can change and thus can't be safely hoisted.
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this.mutableBinding = false;
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// Storage for eligible scopes.
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this.scopes = [];
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// Our original scope and path.
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@ -195,6 +207,8 @@ export default class PathHoister {
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run() {
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this.path.traverse(referenceVisitor, this);
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if (this.mutableBinding) return;
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this.getCompatibleScopes();
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const attachTo = this.getAttachmentPath();
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