Merge pull request #516 from jridgewell/mallot

Playground Proposal: Mallet operator
This commit is contained in:
Sebastian McKenzie
2015-01-17 21:59:23 +11:00
5 changed files with 223 additions and 0 deletions

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@@ -0,0 +1,17 @@
obj ||= {};
obj.x ||= 2;
console.log(obj.x ||= 2);
obj.x.x ||= 2;
console.log(obj.x.x ||= 2);
obj[x()] ||= 2;
console.log(obj[x()] ||= 2);
obj[y()][x()] ||= 2;
console.log(obj[y()][x()] ||= 2);

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@@ -0,0 +1,90 @@
var obj = {};
obj.x ||= 2;
assert.equal(obj.x, 2);
obj = {};
assert.equal(obj.x ||= 2, 2);
obj = { x: 1 };
obj.x ||= 2;
assert.equal(obj.x, 1);
obj = { x: 1 };
assert.equal(obj.x ||= 2, 1);
obj = { x: undefined }
obj.x ||= 2;
assert.equal(obj.x, 2);
obj = { x: undefined }
assert.equal(obj.x ||= 2, 2);
obj = { x: null }
obj.x ||= 2;
assert.equal(obj.x, 2);
obj = { x: null }
assert.equal(obj.x ||= 2, 2);
obj = { x: false }
obj.x ||= 2;
assert.equal(obj.x, 2);
obj = { x: false }
assert.equal(obj.x ||= 2, 2);
obj = { x: '' }
obj.x ||= 2;
assert.equal(obj.x, 2);
obj = { x: '' }
assert.equal(obj.x ||= 2, 2);
obj = { x: 0 }
obj.x ||= 2;
assert.equal(obj.x, 2);
obj = { x: 0 }
assert.equal(obj.x ||= 2, 2);
obj = undefined;
obj ||= 2;
assert.equal(obj, 2);
obj = undefined;
assert.equal(obj ||= 2 , 2);
obj = 1;
obj ||= 2;
assert.equal(obj, 1);
obj = 1;
assert.equal(obj ||= 2 , 1);
obj = null;
obj ||= 2;
assert.equal(obj, 2);
obj = null;
assert.equal(obj ||= 2 , 2);
obj = false;
obj ||= 2;
assert.equal(obj, 2);
obj = false;
assert.equal(obj ||= 2 , 2);
obj = '';
obj ||= 2;
assert.equal(obj, 2);
obj = '';
assert.equal(obj ||= 2 , 2);
obj = 0;
obj ||= 2;
assert.equal(obj, 2);
obj = 0;
assert.equal(obj ||= 2 , 2);

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@@ -0,0 +1,29 @@
"use strict";
var _obj$x2, _x2, _obj$y2, _x4;
if (!obj) obj = {};
if (!obj.x) obj.x = 2;
console.log((!obj.x && (obj.x = 2), obj.x));
var _obj$x = obj.x;
if (!_obj$x.x) _obj$x.x = 2;
console.log((_obj$x2 = obj.x, !_obj$x2.x && (_obj$x2.x = 2), _obj$x2.x));
var _x = x();
if (!obj[_x]) obj[_x] = 2;
console.log((_x2 = x(), !obj[_x2] && (obj[_x2] = 2), obj[_x2]));
var _obj$y = obj[y()];
var _x3 = x();
if (!_obj$y[_x3]) _obj$y[_x3] = 2;
console.log((_obj$y2 = obj[y()], _x4 = x(), !_obj$y2[_x4] && (_obj$y2[_x4] = 2), _obj$y2[_x4]));