"use strict"; var _obj2, _obj4, _x2, _obj$y2, _x4; var _hasOwn = Object.prototype.hasOwnProperty; var obj = {}; var _obj = obj; if (!_hasOwn.call(_obj, "x")) _obj.x = 2; console.log((_obj2 = obj, !_hasOwn.call(_obj2, "x") && (_obj2.x = 2), _obj2.x)); var _obj3 = obj; var _x = x(); if (!_hasOwn.call(_obj3, _x)) _obj3[_x] = 2; console.log((_obj4 = obj, _x2 = x(), !_hasOwn.call(_obj4, _x2) && (_obj4[_x2] = 2), _obj4[_x2])); var _obj$y = obj[y()]; var _x3 = x(); if (!_hasOwn.call(_obj$y, _x3)) _obj$y[_x3] = 2; console.log((_obj$y2 = obj[y()], _x4 = x(), !_hasOwn.call(_obj$y2, _x4) && (_obj$y2[_x4] = 2), _obj$y2[_x4]));