diff --git a/layers/transportation_name/merge_highways.sql b/layers/transportation_name/merge_highways.sql index 6a58c99..c834c17 100644 --- a/layers/transportation_name/merge_highways.sql +++ b/layers/transportation_name/merge_highways.sql @@ -1,3 +1,9 @@ + +DROP TABLE IF EXISTS osm_transportation_name_linestring CASCADE; +DROP TABLE IF EXISTS osm_transportation_name_linestring_gen1 CASCADE; +DROP TABLE IF EXISTS osm_transportation_name_linestring_gen2 CASCADE; +DROP TABLE IF EXISTS osm_transportation_name_linestring_gen3 CASCADE; + -- Instead of using relations to find out the road names we -- stitch together the touching ways with the same name -- to allow for nice label rendering diff --git a/layers/water_name/water_lakeline.sql b/layers/water_name/water_lakeline.sql index 20381ef..16522e8 100644 --- a/layers/water_name/water_lakeline.sql +++ b/layers/water_name/water_lakeline.sql @@ -1,3 +1,6 @@ + +DROP TABLE IF EXISTS osm_water_lakeline CASCADE; + -- etldoc: osm_water_polygon -> osm_water_lakeline -- etldoc: lake_centerline -> osm_water_lakeline CREATE TABLE IF NOT EXISTS osm_water_lakeline AS ( diff --git a/layers/water_name/water_point.sql b/layers/water_name/water_point.sql index 5f9658a..498a6e8 100644 --- a/layers/water_name/water_point.sql +++ b/layers/water_name/water_point.sql @@ -1,3 +1,6 @@ + +DROP TABLE IF EXISTS osm_water_point CASCADE; + -- etldoc: osm_water_polygon -> osm_water_point -- etldoc: lake_centerline -> osm_water_point CREATE TABLE IF NOT EXISTS osm_water_point AS ( diff --git a/layers/waterway/merge_waterway.sql b/layers/waterway/merge_waterway.sql index c58b21a..604e004 100644 --- a/layers/waterway/merge_waterway.sql +++ b/layers/waterway/merge_waterway.sql @@ -1,3 +1,9 @@ + +DROP TABLE IF EXISTS osm_important_waterway_linestring CASCADE; +DROP TABLE IF EXISTS osm_important_waterway_linestring_gen1 CASCADE; +DROP TABLE IF EXISTS osm_important_waterway_linestring_gen2 CASCADE; +DROP TABLE IF EXISTS osm_important_waterway_linestring_gen3 CASCADE; + -- We merge the waterways by name like the highways -- This helps to drop not important rivers (since they do not have a name) -- and also makes it possible to filter out too short rivers